![]() ![]() ![]() That said, having a Howler sic an entire army of screaming zombies after you is still a stressful encounter, because they follow you everywhere you go (even on rooftops) and make going about your business normally nearly impossible, so they’re still a force to be reckoned with even if they rarely do you in. Maybe it’s a combination of those and other factors, but it wasn’t long before I could easily clear an entire warehouse of angry biters without breaking a sweat. Or maybe it’s the fact that you can more easily over-level yourself in each area before moving to the next, making any new threats feel like pushovers. Maybe it’s because Dying Light 2’s powerful skills and weapon options put those in the original Dying Light to shame, like modified weapons that can cause an explosion on a critical hit or light an enemy on fire for several seconds allowing you to pummel them to death while they’re defenseless. That was disappointing since the first Dying LIght had me sweating bullets anytime I had to go out after dark. I also didn’t feel all that imperiled while running around at night, even when I was being chased by tons of zombies. Since the city streets are flooded with the undead by night and not-yet-dead bandits by day, sticking to rooftops quickly becomes one of the most intricate and high-stakes games of “The Floor is Lava” of all time – and it’s consistently entertaining even when you’re just running from point A to point B. ![]() ![]() You’ll leap from building to building, scale skyscrapers, and even swing around with a grappling hook with intuitive ease. Your biggest asset in this – and the biggest highlight of Dying Light 2, by a mile – is its liberating and smooth parkour system, which improves upon the first game’s already impressive toolbox. Dying Light 1 is still the best zombie game, Dying Light 2 feels like a Ubisoft reboot.The distinct feel to each part of the day-night cycle creates a balance in what types of things you’ll get up to: you’ll need to spend nights delving into abandoned subway stations, power plants, and hospitals to gather new weapons and crafting materials, completing missions along the way by day you travel through the city and complete story missions outdoors unless you absolutely have to go inside. The only improvement is in the parkour but it still gets plenty of things wrong, the ridiculous running animation and Aiden having the same vertical leap as the Mario brothers are the obvious ones. For all the focus and marketing around the story it is no better than the first but it is definitely longer, more boring and more irritating. Almost all horror aspects of the game have been lost, night time isn't dark, no roaming volatiles and the loot scan ability now reveals every zombie in the area. There are less zombie hordes and they are less fun to kill. The ragdolling and physics have been massively downgraded, zombies won't even stick to spike traps anymore, they just collapse and die. Overall the combat is worse than the second game, although human v human combat is improved it is nothing special. Even kicking zombies off of rooftops isn't fun anymore because they don't go tumbling off ledges, now they just slide off and fall straight down. The weapons have lost all their weight and impact, a baseball bat will cut through a crowd of zombies just as easily as a sword will. That wouldn't be a problem if they didn't neglect almost everything that made the first game so good, zombies will now play canned animations after every hit before they go ridiculously flying through the air like they've been hit by a truck when they die. So what do they decide to do with the sequel? Attempt to turn it into a branching RPG-like story focused game where all your choices will matter, which they seemed to have completely given up on half way through development and just left the barebones of it. Of course the story wasn't great but nobody cared, it was good enough to keep you moving through the game. Each weapon felt unique, each swing was satisfying, the way the zombies seemed to react differently to every hit. Hours of fun just playing around with the hordes of zombies, pushing them into traps, setting them on fire, kicking them through windows and off rooftops, mowing them down with the vehicle in the DLC. The devs seem oblivious to what made the first game fun, it was essentially a zombie killing sandbox and it was the best one ever made. The devs seem oblivious to what made the first game fun, it was essentially a zombie The second game is a clear downgrade in almost everyway. The second game is a clear downgrade in almost everyway. ![]()
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